Some music from the show will be presented by Farmhouse Media on screwattack.com you can download the song pack from the link. This is a description from thier website
"The music has been mixed in with scary halloween sound effects to get you into the mood for halloween and just maybe to also get you in the mood to play some spooky NES classics!"
Castlevania- Top
Castlevania, known in Japan as Akumajo Dracula "Demon Castle Dracula"), is a console video game developed and published by Konami for the Famicom Disk System in Japan in September of 1986. A year later, in May 1987 it was ported to cartridge format and released in North America for the Nintendo Entertainment System (NES).
Gameplay
Castlevania is a typical platform game of the 8-bit era: the game is composed of six levels, which are played through in a strictly linear progression. The player controls Simon Belmont, whose primary mode of attack is via his whip, which can be upgraded by obtaining special items throughout the course of the game which extend its length. In addition, various "sub-weapons" can be obtained which provide different means of attack. By breaking candelabra and certain other items located throughout the castle, Simon collects hearts, which can then be used to activate whatever sub-weapon he possesses at that point. Simon can only carry one sub-weapon at a time.
Each of Castlevania's six levels conclude with a boss fight: these bosses are generally taken from horror literature or legend, and include a vampire bat, Medusa, mummies, Frankenstein's Monster and Igor, and the Grim Reaper.
Plot
In the year 1691, Transylvania has been at peace for one-hundred years, thanks to the efforts of Christopher Belmont destroying the vampire Dracula. Dracula has resurrected again, and Simon Belmont goes to defeat him with the Vampire Killer.
In the ending, Simon successfully defeats Dracula, leading to the events of the video game Castlevania II: Simon's Quest.
Castlevania II: Simon's Quest- Top
Castlevania II: Simon's Quest, known in Japan as Dracula II: Noroi no Fuin "Dracula II: The Accursed Seal", is an action-adventure game developed and published by Konami. It is a part of Konami's best-selling Castlevania video game series. It is the sequel to Konami's original Castlevania for the Nintendo Entertainment System. Although Simon's Quest features direct elements from it, it also introduces a different gameplay with exploration themes.
The game takes place in the fictional universe of the Castlevania series, where the vampire hunters of the Belmont clan wage an endless conflict against the immortal vampire Dracula. Simon's Quest takes place after Castlevania, in which Dracula has been defeated, but has left a curse on the protagonist Simon Belmont from their last encounter. With the Belmont clan's whip, the Vampire Killer, Simon travels the Transylvania countryside to undo the curse.
Gameplay
The gameplay departs from the standard platforming genre of the first Castlevania, and instead uses an exploration system. Simon, controlled by the player, can travel to towns and dungeons.[8][9] Some RPG elements are included in the game — Simon can talk with townspeople who will offer vague clues or lies.[8] He can also go to merchants who will sell items, either for fighting enemies or for traversing to unreachable areas. In order to pay for them, he must collect hearts, which are dropped by defeated enemies.[8][10] In addition to the ordinary items in Simon's inventory, he can also purchase new whips in a few locations of the game. He begins with a standard Leather Whip, and can upgrade to stronger ones with each new purchase.[11][10]
Simon's Quest has an Experience Rating system, also found in role-playing games. Simon's Experience Rating is raised by also collecting hearts.[8][10] After he finds a sufficient amount of them, his level will rise and his maximum health will increase.[8] Each time his level rises, the required amount of hearts for the next level also increases.[8]
Simon's Quest has a night and day function, where the period of time in the game can change between daytime and nightfall.[11] Each sequence lasts a few minutes before the next transition, and they have a prominent effect on the game and Simon's encounters. During the day, the enemies outside of towns in the game are less strong and occurrent. At night time, they appear more often and do more damage to Simon's life points.[11] However, when defeated, they give more hearts in compensation.[8][10] The townspeople and merchants in their respective locations are no longer available to talk to during night time, and are replaced by enemies called zombies.[11][12]
Despite the departure from the previous game, there are elements from it that have remained.[13] This includes the Magic Weapons, which are secondary weapons to Simon's whip. Each of them have a different use.[10] Like most games in the series, some of these require the usage of hearts. One of them returning from Castlevania is the Holy Water, a small glass which can disintegrate walls that conceal hidden items.[10] Some Magic Weapons from the previous game do not return, but there are also new ones that make their first appearance in Simon's Quest. One of them is the Diamond, which bounces off any walls surrounding Simon, and damages any enemies.[10]
The objective of the game is to travel to the five mansions to find the body parts of Dracula's corpse, and an item known as the Magic Cross.[8] The body parts can be utilized to support Simon in the game. For example, the Rib Bone can be used as a shield to block any projectile attacks fired from an enemy.[9][14] After finding all of the required items, this will allow Simon to clear the blockade in front of Dracula's castle, and fight the last boss.[8]
Plot
The game's setting takes place seven years after the original Castlevania.[15] According to the story details in the instruction manual for the Japanese version, the prologue begins when Simon visits his family's resting ground. His back is critically injured from his last encounter with Dracula in the previous game.[15] He suddenly feels someone's presence, and turns to see a young woman standing within the mist. She tells him that a curse was placed upon him by Dracula during their last battle, and that he does not have long to live. However, she continues to say that the curse can be undone if he resurrects Dracula himself.[16] The woman begins to explain that Dracula's body was split into five different parts after his defeat seven years ago. Simon must recover these and bring them to Castlevania, Dracula's ruined castle. There, he must seal Dracula and defeat him. However, before disappearing, the unknown woman says she cannot guarantee that this will destroy Dracula permanently.[16]
After Simon defeats Dracula in the game, there are three possible endings which are received based on the time the player took to finish it.[14] Two of them are a scenario where Simon sustains fatal injuries from the confrontation with Dracula, and dies.[17]
[Legacy]
Simon's Quest was the first game in the Castlevania series to depart from linear gameplay, and instead feature a non-linear explorative world, which has been compared to Nintendo's famous Metroid series.[34] The game's exploration system and ideas introduced adventure elements to the series for the first time, and it would heavily influence future titles.
Castlevania III: Dracula's Curse- Top
Castlevania III: Dracula's Curse, known in Japan as Akumajo Densetsu "Demon Castle Legend"), is the third installment in the Castlevania series of video games. It was published by Konami in Japan in 1989 and in North America in 1990.
Castlevania III: Dracula's Curse is the third game in the series' canon, featuring Simon Belmont's ancestor, Trevor Belmont. According to the game's instruction manual, it takes place 215 years before the events in Castlevania I and Castlevania II: Simon's Quest. Many characters and elements introduced for the first time in Castlevania III became mainstays in the series.
Gameplay
Castlevania III abandons the adventure game elements of its immediate predecessor and returns to the platform game roots of the first Castlevania title. Unlike Castlevania, however, Castlevania III is not strictly linear: You get an assortment of four characters, and after completing the first level, and at several other points throughout the game, the player is given a choice of paths to follow. The choices made by the player in these circumstances can have a profound impact on how the game unfolds. There are 15 stages in total.
There are two main routes through the game's 15 stages. The second stage is an optional excursion for picking up one of the three playable partner characters, and the main branch occurs part way through the third stage. Each route contains 9 stages total (10 if you choose to play the optional second stage). The upper route takes the player across the lake to the main bridge, entering Dracula's castle through the front gate, and is generally regarded as the easier of the two routes. The lower route takes the player through a series of underground tunnels and cavernous areas, eventually scaling the cliff side below the castle, and is generally considered more difficult than the upper route. The lower route also features one short branching section of its own at stage 6. The two paths converge in the main hall of the castle.
Plot
The year is 1476, and Count Dracula has started to ravage Europe with an army of monsters. The Belmont family of vampire hunters, once exiled from Wallachia, are called into action by the Church. They feared the Belmonts' "super-human" power, but with Dracula menacing to swallow Europe in darkness, they are left with no choice but to call Trevor Belmont, current wielder of the Vampire Killer Whip.
Joining Trevor Belmont in his mission to defeat Dracula are three new playable characters: Sypha Belnades, a young priestess with poor physical attack power but powerful elemental magic spells at her disposal; Grant DaNasty, a pirate with the ability to climb on walls and change direction in mid-jump (a rare ability in earlier games of the series); and Alucard, Dracula's son, a dhampir with the ability to shoot fireballs and transform into a bat. Trevor can be accompanied by only one companion at a time, and he can "spiritually transform" into his ally with the "select" button. Both Trevor and whoever is accompanying him share the same health meter. The ending of the game differs depending on which companion Trevor has with him at the time, or if he does not take another character with him at all.
Trevor and his companions cross the Transylvanian countryside, defeat Dracula's minions, and eventually defeat the Count himself. Once his father is defeated, Alucard goes into a self-induced slumber, unable to cope with having fought his father. Moreover, he realized that his own power could pose a potential threat to the world. However, he would awaken in the late-eighteenth century when feeling the absence of a Belmont when Dracula was revived by the dark priest Shaft. Grant DaNasty oversees the reconstruction of Wallachia after the battle is finished. Trevor Belmont and Sypha Belnades end up getting married once peace is restored in the region (according to the Castlevania Time Line included with Castlevania: Portrait of Ruin).
The storyline of this game is being transcribed into an animated feature by prolific writer Warren Ellis and art directed by James Jean [1] and is continued in 2005's Castlevania: Curse of Darkness, taking place in 1479, also featuring Trevor Belmont as a playable character.
Friday the 13th- Top
In January 1989, LJN, an American game company known for its games based on popular movies in the 80s and early 90s, released Friday the 13th on the Nintendo Entertainment System, developed by Pack-In-Video (the same Japanese company that produced the NES game Rambo). The game is not based on any particular film from the series, but a set of themes and elements from all the films that had come before it. The premise involved the gamer, who picks one of six camp counselors as their player, trying to save the campers from Jason, while battling various enemies, wolves, bats, and Pamela Voorhees's head throughout the game.
Information below used from a review from Nesplayer.com
Gameplay
What you do in this game is run around and save the kids and counselors from Jason. You have to play all 6 counselors and try not to let them, or the children, get killed. You have to keep this up for 3 "days" (a day ends when you kill Jason), and each day every enemy gets harder. There are two different modes in this game. The main one where you're outside and it has a sidescrolling view, and the other where you are inside and it has the shadowgate-type view (for all you ignorant ones, a first person view), where you look from behind the character. Neither of the modes is that stable. In the outside view you have to go in search of better equipment while avoiding Jason and protecting the children. Getting equipment doesn't go by very fast either. Mainly because Jason always seems to appear at the most inconvenient times. The inside mode could have been good, but is extremely flawed due to the terrible control. The controls tend to stick a lot when you're fighting one of the two inside enemies (Jason of the Medusa Head). Overall, the concept looked to be a sure fire winner, but it wasn't given enough work to become a sure fire winner. I must give credit where credit is due. This game is pretty scary as far as Nes games go. You'll be walking around and then, BAM, Jason appears and eerie music starts to play. This used to make me jump, and even when I rebought it I jumped the first time it happened. Now that folks, is an accomplishment.
Graphics
The graphics really aren't all that flawed. Friday the Thirteenth features some of the most impressive scenery on the Nes. Every backdrop is detailed to the extent that you know what it is, but it's kind of difficult to distinguish them from one another. None of the enemies are too well taken care of. It's hard to tell what the main bad guy on the road is supposed to be (I think its a zombie, but I'm not really sure). Jason is probably the best looking character in the game. He looks exactly like you would expect him to...an animated Jason. Aside from the lack of detail given to the counselors, the graphics hold up quite well.
Sound
I have a passionate hate for the music in this game. It's more or less the same tune throughout the entire game. When you go into a house and listen for a while to the music, it sounds like the music when you go into one of those fairy places in A Link to the Past on the SNES (which happens to be one of the only redeeming qualities of the music). I would really like to bash this game into a million pieces for the music alone. The sound effects aren't any better. You see when Jason is attacking a counselor or the children, the game will make a beeping sound to warn you that they are being attacked. But when you turn down the volume (and I'm betting you will after, say, 10 minutes of playing) you won't know that they're being attacked until it's too late. From here the game stays at a standstill...
Ghost Busters- Top
Ghostbusters is a licensed game by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later for video game console systems, including the Atari 2600, Sega Master System and NES.
Most versions of this game had a similar basic format as the initial Commodore 64 game, which was completed in eight months. The game was made in such a short time by incorporating portions of a game already in production called "Car Wars". The game was also in production while the movie was being filmed. The last week of development was spent on the opening screen which plays the Ghostbusters theme.[1] The player must also stock up on equipment and make money. The game varies in some features depending on what system it was ported to; the Sega Master System version (1987) had an on-foot shooting gallery but no animations, while the NES version (1987) had a different ending but inferior graphics. Despite the fact that it was a new ending, many criticize it because of its several spelling mistakes and errors. The ending text reads:
"Conglaturation !!!
You have completed a great game.
And prooved the justice of our culture.
Now go and rest our heroes ! "
Ghost 'N Goblins- Top
Ghosts 'n Goblins is a 1985 platform game developed by Capcom for video arcades.
Gameplay
Ghosts 'n Goblins is a platform game where the player controls a knight, named Arthur, who must defeat zombies, demons and other undead creatures in order to rescue Princess Prin Prin. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games released for the NES.
If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life.
Maniac Mansion- Top
Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games (now known as LucasArts). Maniac Mansion has become known among video game players and programmers for its highly-acclaimed gameplay and its introduction of new ideas into gaming, including multiple possible endings, multiple user-selectable characters with significantly different abilities, and critical clues contained in numerous cut scenes. It was the game for which the SCUMM ("Script Creation Utility for Maniac Mansion") engine was created and named after, which went on to be used by LucasArts for ten more years to create 13 original titles. It is the first game to feature Chuck the Plant (who is found in the library). The character appears in two other LucasArts adventure games, as well as several games by other publishers.
Plot
At the start of the game, the hero, Dave Miller, finds that his girlfriend, Sandy Pantz, has been abducted by Dr. Fred Edison, and sets out to save her, with two of his friends. The player could select the friends from a group of six, and the game would play somewhat differently depending on which friends were selected. The game was a parody of the horror B-movie genre, featuring a secret lab, disembodied tentacles, and an evil mastermind.
Maniac Mansion was notable for its multiple possible endings, depending on which characters the player used (and which ones survived) and what those characters did. For instance, you can send the adversary off into space, or have him arrested by the Meteor Police, or make him famous by having his autobiography published, or feed him to the mutant plant. Unusual for Lucas games, it is quite possible to get the player characters killed (though largely only from severe mistakes on the player's part) and the loss of all characters also loses the game.
The game was somewhat notorious for featuring red herrings, such as a chainsaw for which there was no fuel, despite many wishful rumours to the contrary. In one of the in-jokes that are a hallmark of the LucasArts adventure games, the second SCUMM game, Zak McKracken and the Alien Mindbenders, contains some fuel "for chainsaws only", but no chainsaw. Also, in the second "enhanced" PC version of the Maniac Mansion game, the heroes can read a poster of the Zak McKracken game in the arcade room, upon which they will comment, "Zak McKracken and the Alien Mindbenders. What a great game!! I never did figure out what to do with the can of gas on Mars."
Another red herring is the staircase in the library (with a sign reading "staircase out of order") that appears to be a puzzle, but in fact there is no way to fix it or cross it.
In another reference, the entire game is contained within its sequel, Maniac Mansion: Day of the Tentacle, on a computer in the bedroom of one of the characters.
NES PORT
In 1990, a version was published for the Nintendo Entertainment System (NES) in North America and Europe, but in a heavily censored form in order to comply with Nintendo of America (NoA) and Nintendo of Europe's policy. However, NoA initially overlooked the ability to microwave the hamster to death. Many thousand copies of Maniac Mansion had shipped before NoA noticed and demanded its removal. However, as there was no second printing of the game, all North American cartridges include the "hamster" and the "microwave". The PAL region NES cartridges of Maniac Mansion have the hamster-microwaving ability removed.
A Nightmare on Elm Street- Top
A Nightmare on Elm Street was released by LJN released one title for the NES, and Monarch Software the other for the Commodore 64 and IBM PC compatibles.
Up to four players control characters who jump and punch their way through Elm Street locations as they collect the bones of Freddy Krueger to place them in a furnace and end his reign of terror. Each character can withstand only four hits from opponents before losing a life. With four players two of the characters appear as females.
An on-screen meter slowly diminishes (more quickly when sustaining damage), representing how close a particular character is to falling asleep. Obtaining cups of coffee within the game restores characters' sleep bar. When any character's sleep bar empties, all the players are transported to the dream world, where enemies take on new appearances and are more difficult to defeat. In the dream world, coffee cups are replaced with radios, which return the characters to the normal world and difficulty.
Also in the dream world, icons appear that, once collected, permit transformation into one of three "Dream Warriors". Each warrior has a ranged attack and improved movement: ninja (throwing stars, jump kick), acrobat (javelins, somersault), and magician (fireballs, hovering). These roles are available to all players, but only usable in the dream world. If a character remains asleep too long, the film's theme song plays and a combative encounter with Freddy ensues.
Upon collecting all the bones in a level, the player is automatically put in the dream world and battles Freddy, who takes on a special form similar to those presented in the films. The final level is set at Elm Street High School as players navigate to the boiler room to burn Freddy's bones. Here one final battle with Freddy Krueger occurs.
The game can utilize the NES Four Score or NES Satellite accessories to enable four-player gameplay.
All info from Wikipedia.com - All the videos are from Youtube Used without permission